Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Updated to include 2021.2, 2021.3, and 2021.4

...

ArtEngine version 2021.

...

4.

...

0

Release date: February 17th April 9th, 2021

Info
titleUpgrading from versions below 2020.4.1

In order to avoid any conflicts due to the name change from Artomatix ArtEngine to Unity ArtEngine, the software requires a manual uninstall if you are currently using a version before 2020.4.1.

The default location for the uninstall file is: C:\Program Files\Artomatix\Artomatix\unins000.exe

Batching solution is available for testing. Please refer to the Batching page for more details.

New Features and Improvements

  • Share your ArtEngine projects easily using Export ProjectYou now have access to the Export Project and Export Graph functionality, available from the File menu. Export Project allows you to easily pack up your project, including the Node Graph and (optionally) your Asset Library assets, into one ZIP file. To import a project, simply extract the ZIP and open the .ART project file on any other machine.
  • Error message improvements: We’ve improved our error messaging system, which will now give you better feedback on which nodes failed to execute along the execution chain, as well as the potential error causes. Nodes which failed execution are now marked with a red header on the Node Graph.

Resolved Issues

  • Fixed a crash sometimes caused by the Batch Input node when manually typing in an input path.

  • Fixed an issue where the intensity value on Roughness and Gloss nodes would revert to that of the previous selected material whenever the nodes are copied or reloaded. 

  • Fixed an issue where the Batch Output node would sometimes fail to execute on multiple materials. 

  • Fixed an issue where cancelling node execution would sometimes cause an error. 

  • Fixed an issue where cancelling a Project Export would sometimes result in an error.

  • Fixed an issue where using Save As to save a project in the same location with the same file name would create a new project hierarchy instead of overwriting the existing one.

  • Reduced resource consumption of the Pattern Array node, and made the node less error-prone.

  • Fixed an issue where the Crop node would not display more than 4 digits in the Properties window when working with high-resolution files.

Known Issues

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

Info
titleOfficially supported Nvidia Drivers

Versions 461.72 or later.


Expand
title2021.3.1

ArtEngine version 2021.3.1

Release date: March 18th, 2021

New Features and Improvements

  • Gradient node improvements: The Gradient node now has dropdown output settings.
  • Update to the Upres node: The Upres now has even more accurate results when upscaling bitmaps resolutions.
  • Resize Node - percentage based scaling: There is now a dropdown to choose the size in pixels or percentages. When pixels are selected everything is the same as the current node. In percentage dropdown - we multiply the input by the percentage.
  • Roughness Preset Values for the Roughness Node: This node now has preset Roughness values for a number of surfaces.

Resolved Issues

  • Fixed an issue where the up-res of materials in batching gave an error.

  • Fixed an issue where ArtEngine was unable to perform a Seam Removal on the output of a Pattern Array.

  • Fixed an issue where Multi-Angle To Texture Node was throwing out of memory exceptions.

  • Fixed an issue where in the asset library, undo deletion of amtl material restores an unusable material.

  • Fixed an issue where when dragging a BIG .amtl (> 100MB) it appears as if the node has not been created.

Known Issues

  • Users with NVIDIA RTX 3070/3080/3090 cards will have issues with the Up-Res and JPEG Artifact Removal nodes.  Neural Match options in the Pattern Unwarp and Mutation (Structure) nodes may also have issues on these graphics cards. Users with these graphics cards will be prompted to download this version ofArtEngine.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

...

Expand
title2021.2.0

ArtEngine version 2021.2.0

Release date: February 22nd, 2021

New Features and Improvements

  • Crop Edit: There is now an ‘Edit in Viewer' button in the Crop node properties. This simply loads the Crop selection into the 2D viewer. The button is grayed out when the Crop window is active in the 2D viewer. When you edit the properties in the crop node it automatically invokes the Crop window in the 2D viewer and edits the values in the widget. Additionally, a 'Centre Crop Widget’ button and a ‘Reset Crop Widget' button have been added.
  • New Nodes: Metalness and Specular: These nodes contain a set number of surface presets that can be accessed from a dropdown. Selecting one of these will load the color of the preset below, with a visual representation and its hex value. The Specular node produces grayscale values, and the Metalness node produces color values. The nodes will output solid color values at a resolution of your choosing.
  • More control around overwriting files when exporting: Added an ‘Overwrite Existing Files’ checkbox in the node properties of the Batch Output, Output, and Export to Unity nodes. By default, it is unchecked. A dialog box appears when the overwrite checkbox is enabled. When overwriting maps, if there is a conflict, the existing file is backed up. If the export succeeds, that backup file is deleted. If the export fails, the exported file is deleted. When exporting maps and the overwrite checkbox is disabled, existing behaviour is preserved. Conflicting map names have a number appended to them until there are no conflicts.
  • Reduced memory requirements for Multi-Angle to Texture: Multi-Angle to Texture now works with VRAM more efficiently, and should provide you with a performance increase.
  • Update from within ArtEngineUsers can now see when a new version of the software is available from within ArtEngine. When an update is available, a green dot appears beside the Help item in the Menu bar. In the Help dropdown, you will see a new Update ArtEngine option. Here, you can download and install the newest available build of ArtEngine.

Resolved Issues

  • Fixed an issue where trying to export only specific maps of a Material via the Output node would still output all maps, regardless of selection.

  • Fixed an issue where some Undo strokes would be skipped over when using the Mask Paint node.

  • Fixed an issue where the contrast slider in the High Pass node would become disabled when loading an existing project with the node already executed.

  • Fixed an issue where starting two instances of ArtEngine would cause a clash while handling the sign in.

  • Fixed an issue where giving an invalid or empty file path in the Batch output node would cause the batch run to execute but not actually export the files.

  • Fixed an issue where the Roughness Transfer node would produce a red texture instead of the correct output.

  • Fixed an issue where input maps would occasionally fail to load when opening a saved project.

  • Fixed an issue where the cursor became a cross-hair on 3D Viewer

  • Fixed an issue where duplicating a Normal Generation node would change its input type.

  • Fixed a crash where Height generation node failure would lead to being unable to then execute further nodes.

Known Issues

  • The Up-Res and JPEG Artifact Removal nodes are currently known to have issues executing on the NVIDIA RTX 3070/3080/3090 cards. Neural Match options in the Pattern Unwarp and Mutation (Structure) nodes may also have issues on these graphics cards.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

...

Expand
title2021.1.1

ArtEngine version 2021.1.1

Release date: February 17th, 2021

New Features and Improvements

  • New node: Noise: The new Noise node replaces the old Noise (Gaussian) node and introduces many more new types of noise generation for you to work with, including several types of cellular (Voronoi) noise and clouds (Perlin) noise. The properties of the node let you customize the noise generation behavior for each type.
  • Pattern Array now supports Material input: You can now use the Pattern Array node with Material input types. All the pattern generation behaviors can now be applied to entire materials as well as individual textures.

Resolved Issues

  • VRAM requirements for the Height Generation and Multi-Angle to Texture nodes have been reduced.
  • Several issues with the Mask Paint node have been fixed.
  • Fixed an issue that would sometimes cause licensing ArtEngine to fail.
  • Fixed an exception that would previously prevent ArtEngine from starting.
  • Fixed an issue that would sometimes cause ArtEngine to freeze after opening a project and previewing a node in one of the Viewports.
  • Fixed an issue that sometimes caused ArtEngine to crash when using the Mutation node.
  • Fixed an issue that would cause several tooltips to be truncated.
  • Fixed an issue where connecting a new map to Hard Shadow Removal would not correctly update the shadow mask to match the new input.
  • Fixed an issue where the file name preview for Batch Output did not fit into the field.
  • Fixed an issue where Undo would not correctly work on renaming nodes.
  • Fixed an issue where opening a saved project with an AMTL material node marked the project as having unsaved changes.
  • Fixed an issue where the Ambient Occlusion Generation preview does not match the final output.
  • The default settings for using height maps in the 3D Viewport have been improved. By default, meshes will now be affected by the height map.
  • There is now a Sign Out button during licensing ArtEngine which allows you to sign out if you have logged in with the wrong account.

Known Issues

  • The following nodes are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.
  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another.
  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur

...

Info
titleOfficially supported Nvidia Drivers
All versions from 417
  • .
35

...

Expand
title2020.16.1

ArtEngine version 2020.16.1

Release date: January 5th, 2021

New Features and Improvements

  • New functionality for Pattern Array: The newest ArtEngine node just got better, now allowing you to add more variety to how the node arranges inputs in the pattern. You can vary input scaling, rotation, and offset, as well as add a degree of randomness to each of these properties, turning the Pattern Array node into a Scatter node in the process.
  • Better Ambient Occlusion Generation: The Ambient Occlusion Generation node now uses a new algorithm to produce more physically accurate results. You should see much better output when using this node. Note that old values will not produce the same results in the new node.
  • Better normal map generation for Multi-Angle to Texture: The Multi-Angle to Texture node now has a new radial compensation step and a new property to control it. This produces normal maps which preserve much better detail than before.

Resolved Issues

  • Fixed an issue where ArtEngine would freeze when executing Mutation Revision on a Mutation node with a Structure Guide input.
  • Fixed an issue where ArtEngine would freeze when copying and pasting an existing part of the Node Graph that contains Mask Paint nodes connected to Mutation nodes.
  • Fixed a crash when adjusting node properties for Height Generation nodes.
  • Fixed a crash when executing JPEG Artifact Removal on 4k resolution Bitmaps.
  • Fixed an issue where a transparent texture would be displayed in the 2D Viewport when changing properties in Blend nodes.
  • Fixed an issue where the Roughness Transfer node would produce a red texture instead of the correct output.
  • Fixed an issue where input maps would occasionally fail to load when opening a saved project.
  • Fixed an issue where using Undo after disconnecting a map from the Compose Material node would bring back the connection but not the input data.
  • Fixed an issue where using Undo after deleting a folder from the Asset Library would not bring back the images that were inside that folder.
  • Disconnecting the Metalness map from a Compose Material node no longer breaks rendering in the 3D Viewport.

Known Issues

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.
  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 
  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

...