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Introduction
This standard uses For the Windows libraries and the Unity package, Unity’s internal coding standard as its foundation and extends will be used. This standard is an extension of Microsoft's Framework Design Guidelines, which defines a number of rules not covered by this document, unless it is explicitly overridden.
For the Android libraries, Google’s Java Style Guide will be used.
Definitions
camelCase: *words capitalized, except the first
PascalCase: all *words capitalized
UPPERCASE: all letters in all *words capitalized
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