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Introduction
This standard uses For the Windows libraries and the Unity package, Unity’s internal coding standard as its foundation and extends standard will be used. This standard is an extension of Microsoft's Framework Design Guidelines, which defines a number of rules not covered by this document, unless it is explicitly excepting a clause from Microsoft’s FDG.
For the Android libraries, Google’s Java Style Guide will be used, and Unity’s style guide will be adapted where appropriate to Java-specific semantics and language constructs.
Definitions
camelCase: *words capitalized, except the first
PascalCase: all *words capitalized
UPPERCASE: all letters in all *words capitalized
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