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Introduction
For the Windows libraries and the Unity package, Unity’s internal coding standard will be used. This standard is an extension of Microsoft's Framework Design Guidelines, which defines a number of rules not covered by this document, unless it is explicitly overriddenexcepting a clause from Microsoft’s FDG.
For the Android libraries, Google’s Java Style Guide will be used, and Unity’s style guide will be adapted where appropriate to Java-specific semantics and language constructs.
Definitions
camelCase: *words capitalized, except the first
PascalCase: all *words capitalized
UPPERCASE: all letters in all *words capitalized
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