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Original Albedo texture (left) and the result of applying Gradient Removal to it (right).

The Gradient Removal node removes uniform color or value gradients from a single texture input. It works on different types of textures, including albedo, normal, and heightmaps. Depending on the texture input type (normal, grayscale, or color), the node applies a different algorithm specifically appropriate to that type.


  1. Ensure that the texture you want to remove a gradient from is on your Node Graph. If you want to use a texture which is part of a material, you can use the Split Material node to work with its individual textures, and use Compose Material after Gradient Removal to compile the material again.
  2. Create a new Gradient Removal node on the Node Graph. It can be found under the Adjustments category in the Node Library.
  3. Connect your input texture into the input port of Gradient Removal.
  4. The Gradient Removal node executes automatically. To view the output result, bring the node into the 2D and/or 3D Viewport.
  5. Adjust the Level property of this node to modify the strength of the gradient removal effect.


Category and execution

Node categoryAdjustments
Node execution styleAutomatic


Input TypeDescription

The texture to perform gradient removal on.


Output TypeDescription

The result of applying gradient removal.



Set the strength of the gradient removal effect, as a value between 0 and 100 percent.