Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

The new “Chrome Ball” node supports an alternative method of Multi-angle to Texture photometry. 

...

ArtEngine then uses the reflection in the Chrome Ball to calculate lighting directions and generate a Normal and Albedo map of the scanned surface. 

You can check our video tutorial here.

Usage

Photometry requires a defined capture method in order to work. With regular MAtT (Multi-Angle to Texture), this typically involves a rigid photometry rig with fixed-position lights. The Chrome Ball method is a more convenient, and flexible approach, not requiring a hardware rig or fixed lighting, and is therefore suitable for outdoor and casual scanning.

...

Use the two settings sliders to adjust your results.

*4K recommended max input size. Reduce image count if VRAM is running out. Our current max input size is 7680x4320.


Node Reference

Node category

Material

Node execution style

Manual

...