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The new “Chrome Ball” node supports an alternative method of Multi-angle to Texture photometry.
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ArtEngine then uses the reflection in the Chrome Ball to calculate lighting directions and generate a Normal and Albedo map of the scanned surface.
You can check our video tutorial here.
Usage
Photometry requires a defined capture method in order to work. With regular MAtT (Multi-Angle to Texture), this typically involves a rigid photometry rig with fixed-position lights. The Chrome Ball method is a more convenient, and flexible approach, not requiring a hardware rig or fixed lighting, and is therefore suitable for outdoor and casual scanning.
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Use the two settings sliders to adjust your results.
*4K recommended max input size. Reduce image count if VRAM is running out. Our current max input size is 7680x4320.
Node Reference
Node category | Material |
Node execution style | Manual |
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