Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Property/SettingDescription
Noise Type

Choose the type of noise this node generates. The options are:

  • Gaussian - a simple white noise.
  • Cells (Bubble) - a type of cellular noise that produces bubble-like shapes.
  • Cells (Sharp) - a type of cellular noise that produces web-like shapes.
  • Cells (Colored) - a type of cellular noise that produces shapes of different solid colors or grayscale values.
  • Crystal - a type of cellular noise that produces shapes resembling crystals.
  • Clouds - a Perlin noise which produces cloud-like patterns.
DimensionsSelect the dimensions of the output texture of this node, in pixels. You can pick one of the preset options from the dropdown, or select Custom and specify your own values. The maximum supported dimensions for the output texture are 8192x8192. You can adjust the horizontal and vertical dimensions independently of each other by disabling the Link button to the left.
ScaleThe value which determines the relative scale of the noise, irrespective of Dimensions. Smaller values produce finer noise, or noise with more cells/elements. Larger values produce noise with less cells/elements.
DisorderThe amount of variation the Noise node applies to the elements it generates. At 0, cellular types of noise generate nearly perfect square cells. At higher values, the node applies more variation to how individual cells are distributed or rotated.
AttenuationThis property only becomes available when Clouds is selected as the Noise Type. The Attenuation value (min: -1, max: 2) which determines how the different grayscale values in the noise blend together. Smaller values will produce finer noise that looks more grainy (similar to Gaussian). Larger values will produce noise that looks more blurred together. Color SeedThis property only becomes available when Cells (Colored) Clouds is selected as the Noise Type.
Color SeedThis seed value determines the random distribution of colors in the noise. You can modify this value by hand, or use the slider to select one. This property only accepts numeric values. Black and White This property only becomes available when Cells (Colored) is selected as the Noise Type.
Black and WhiteWhen checkedenabled, the node generates noise made up of solid grayscale values rather than solid colors. Non Square ExpansionThis property only becomes available when one of Cells (Bubble), Cells (Sharp), Cells (Colored) , or Crystal is selected as the Noise Type.
Non Square ExpansionWhen enabled, the property prevents the output texture from stretching when the Dimensions are set to a non-square ratio. Line Thickness This property only becomes available when one of Cells (Bubble), Cells (Sharp), Cells (Colored), or Crystal is selected as the Noise Type. The
Line ThicknessThis value (min: 0, max: 0.5) determines the thickness of the lines separating the individual cells in the generated noise pattern. This property only becomes available when Cells (Sharp) is selected as the Noise Type.
InvertEnable to invert the black and white or color values in the output noise texture, depending on Noise Type. This property only becomes available when one of Cells (Bubble), Cells (Sharp), Cells (Colored), or Crystal is selected as the Noise Type. Check this box to invert the black and white or color values in the output noise texture.
SeedThe seed value that the node uses to randomise noise generation. You can modify this value by hand, or click the New Seed button to randomly generate a new value. This property only accepts numeric values.

...