The Albedo Generation node aims to remove highlight, shadow, and occlusion information from the input texture. This node is useful for de-lighting purposes, and achieves the best results when it is used in conjunction with other de-lighting and adjustment nodes. For textures where hard shadows are present, the Hard Shadow Removal node might be more useful.
For a quick start with Albedo Generation, follow these steps:
Node category | Material |
---|---|
Node execution style | Automatic |
Input Name | Input Type | Description |
---|---|---|
Color | Bitmap | The lit color texture from which the Albedo Generation node removes lighting information. |
(Optional) Height | Bitmap | An optional height map texture which should correspond to the lit texture. It can be used to produce better de-lighting results. |
Output Type | Description |
---|---|
Bitmap | The de-lit color texture produced by the node. |
Property/Setting | Description |
---|---|
Use Height Map | Enable this checkbox to add an extra input port to the node, which accepts a height map texture corresponding to the main lit texture input. Though it is not required, using a height map produces better de-lighting results. |
Delight Strength | Set a value between 0.1 and 100 to control the overall strength of the de-lighting effect. |