Changelogs (2019)
- Former user (Deleted)
Version: 2019.43.1 - Released on December 2, 2019
New Features:
Password reset process has been set up so users can reset their own passwords
ESC key now cancels node execution (a selection of nodes if any are selected, all nodes if none are selected)
Crtl+Click on an input port clones the connection wire
Updates:
Improved About Page within software
Height Gen and Normal Gen 2D viewers are more responsive when adjusting node settings
When a bitmap is added to the node graph, the default will now be to select it as a diffuse map rather than 'other'
Resolved Issues:
Fixed issue with mask paint nodes not loading after save in some circumstances
General improvements in copy and pasting nodes, as well as loading them from saved projects
Known Issues:
Mutation Revision doesn't work in saved projects without re-executing the upstream node, which causes revisions to be lost
Crop node needs to be re-executed in saved projects in order to pass data to downstream nodes
Revert on Mutation Revision doesn't show in 2D viewer. Clicking off the node and coming back in updates the 2D view
Officially Supported Nvidia Drivers:
- All versions from 417.35
Version: 2019.42.1 - Released on November 8, 2019
New Features:
Adding a new node to the node graph will automatically connect it to the currently selected node.
Pressing Backspace when nodes are connected will retain the node chain.
- You can now use a proxy server to log-in ArtEngine.
Updates:
General improvements in interactivity of 2D viewer for blend nodes, as well as general improved performance
Resolved Issues:
- The default for the 2D viewer is to show the actual image size. This can be changed in preferences.
- Showing the red channel in the 2D viewer is now correctly being displayed in grey scale.
- Resolved issue when node graph would load from a saved project and not be centered
Known Issues:
- There is a bug with Mutation Revision when you load a saved project that has executed Seam Removal or Mutation, the Mutation Revision will no longer work, even if you add in new nodes. This should be fixed by the next release.
- Work Around: The best solution is to use Mask Paint instead of Mutation Revision in this case. Alternately, you can re-execute your Seam Removal/Mutation and the Revision node starts working again.
- Revert on Mutation Revision doesn't show in 2D viewer. You have to click off the node and come back in to see it update in the 2D viewer.
Officially Supported Nvidia Drivers:
- All versions from 417.35
Version: 2019.41.1 - Released on October 23, 2019
New Features:
- Version number is now visible in the software. In the Menu, go to the Help drop-down and select the Welcome Screen. The version number will be visible in the top left corner.
- This should help us provide you with better customer support.
Updates:
Seam Removal and Content-Aware Fill nodes now save analysis data on save and copy/paste.
General processing improvments across various features.
Resolved Issues:
- Fixed some known issues in the Blend (Material by Height) node. Users should see better performance.
- Seam Removal border adjustments in the 2D viewer was difficult to modify but is now fixed and should work as previously.
- Issues with preference settings not saving or causing crashes were addressed
- Fixed issue where portrait images were occassionally rendered in landscape in the 2D viewer.
Known Issues:
- Free Transform node has some edge cases that cause errors or unexpected behavior. Please report these to support@artomatix.com if you come across them.
Officially Supported Nvidia Drivers:
- All versions from 417.35
Version: 2019.40.1 - Released on October 3, 2019
New Features:
- Blend (Material by Height) node added - Blend entire materials by offsetting their height maps
- Node connections can now be selected and deleted
Updates:
- 4x (Photo) up-res network model improved
- Content-aware fill port labels updated
Resolved Issues:
- Fixed a situation in which the node graph could freeze when deleting groups of duplicated output nodes
- Multi-Angle to Texture node now correctly executing
- Height Generation node now correctly executing
- Patch Definition Gizmo in the Mutation (Structure) node no longer resetting its location
- Mutation Revision now correctly works on non-square images
- Corrected a scenario in which connections could become unaligned with their ports
- Distort node now correctly updates in the 2D viewport when pressing undo
Known Issues:
- Crop not saving results after a project is reopened
Officially Supported Nvidia Drivers:
- All versions from 417.35 up to 436.51
09/09/2019
New Features:
- Shadow mask node added - Automatically identifies shaded areas of an image and produces a controllable binary mask
- Material analysis cached when project is saved
Updates:
- Early stages of Mutation, Seam Removal and Content-Aware Fill processing have seen a performance increase
- Expose Bitmap node can no longer be set to 0
- Mutation revision node has had an interface update to allow for fixing elements across seams
- Tessellation slider scale adjusted to a reasonable level
Resolved Issues:
- Copying and pasting Multi-Angle to Texture node exposes max amount of output ports
- Color to Mask node no longer randomly numbering colored regions
- Connections could some times be lost when saving a project
- No longer re-opening a project upon saving
- Output connections could sometimes be misaligned
- File browser opened through the launcher no longer presenting in a lower resolution
- Output node now updating file name in text box when a new bitmap/material is connected
- Output node now retaining file path when copy/pasted
- When right-clicking the icon in the task bar to close the software users were not prompted to save
Known Issues:
- Performance issues with "Seam Removal" node (only some graphics cards)
- Performance issues with "Mutation Revision" node (only some graphics cards)
- Hard Shadow Removal node is in early state and might not work well without a high quality height map input.
- Rectangular images taken from a camera may be imported with the wrong orientation
Officially Supported Nvidia Drivers:
- All versions from 417.35 up to 436.02
16/08/2019
New Features:
- Blend (Material) node was created to blend materials and allow for a mask
- Hard Shadow Removal node added - generates a mask and removes dark areas of an image
----> Mask not yet operating to a high standard in all scenarios
----> Known issue with height map inputs in many cases
Updates:
- Height Blend node has been renamed to Blend (Height) node, and accepts height maps instead of materials.
- Blend (Height) node produces a mask that can be plugged in to the new Blend (Material) node.
- Analysis is cached in the project files when saving and opening
Resolved Issues:
- Mutation results should now preserve between project close and opening
- Improvements in 2D viewer rendering
- Free Transform Node now rotates by default to two decimal points
Known Issues:
- Performance issues with "Seam Removal" node (only some graphics cards)
- Performance issues with "Mutation Revision" node (only some graphics cards)
- Hard Shadow Removal node is in early state and might not work well with the height map input.
Officially Supported Nvidia Drivers:
- All versions from 417.35 up to 436.02
29/07/2019
Updates:
- Mutation (Structure) nodes Pattern Recognition is faster
- Hardware and driver compatibility increased
- Free Transform node now has floating point precision by default. Holding ctrl while rotating performs as previous
Resolved Issues:
- AxF files were not communicating well with other nodes
- Fixed performance issue where some nodes couldn't be deleted or copied
- Fixed bug where creating a material in the asset library occasionally causing a hard crash
Known Issues:
- Performance issues with "Seam Removal" node (some video cards)
- Performance issues with "Mutation Revision" node (some video cards)
- "Multi-Angle To Texture" node output map port connections are misaligned
Supported Nvidia Drivers:
- All versions up to 417.35
21/06/2019
New:
- Multi-Angle to Texture node added - processing photometry photographs, generating Albedo and Normal maps as an output.
Updates:
- Mutation node preview performance significantly improved, now 3-4 times faster then previous iterations
- Mutation (Strucutre) node enhanced pattern detection mechanism which leads for more efficient pattern detection results
- Updated UV tiling on default cylinder mesh
- Display dimensions of images in the 2D viewport updated to show full resolution by default
Resolved Issues:
- Stopped newly imbued images from flickering in the 2D viewport
- Stopped sharpen node offsetting results by a row of pixels
- Adding multiple assets to node graph at once causes them to jump around
- Mutation Revision giving exceptions frequently
Known Issues:
- Content Aware Fill producing degraded results on some assets
- Saving large projects producing irregular results - sometimes requiring graphs to be rerun
Supported Nvidia Drivers:
- up to 417.35
24/05/2019
New:
- Height Blend node added - mix materials using height map offsets
- Mutation Revision node added - quickly update problem areas of mutated results
- Mutation Preview - serves a low res preview of final mutation result
- Seeded Mutation - can now set seeds to return to previous mutation results
- AXF file format can be read and converted to PBR
Updates:
- Significant refactor of mask painting lowering memory usage
- Core synthesis refactor allowing for current and future improvements
- Visual Seam Border indicator now correctly showing affected dimensions
- Reduced max seam border settings to 25%
- Changed default seam border percentage to 3%
Resolved Issues:
- Choosing save-as on a project had the possibility of overwriting files
- Changing settings in 3D viewer resets custom loaded models
- Deleting Split Material node when imbued in 2D viewport causing looping issues
- Non-power of 2 images producing warped result in seam removal
- Using eye-dropper in the solid colour node updates property panel correctly
Known Issues:
- Seam Removal causing ghosting repeats along borders at sufficiently high border sizes
- Seam Removal causing excessive interior shifting
- Artifacting occuring when performing synthesis jobs after a colour match
- Re-running grid in the structure node throws an exception
- Up-res on two channel images throwing exceptions
- Unchecking maps from AXF to Metal node when connected to Expose Bitmap causes a crash
22/04/2019
New:
- Color Muse added - automatic palatte extraction with colour cloud output
- Colour to Mask added - automatically generate binary masks based on colour
- Gradient node added
- Solid colour node added
Updates:
- Distort and transform UIs made more reactive
- Mask input port added to Colour Match node
Bugs:
- Colour picker not working beyond the borders of the interface
- Copying and pasting blend nodes resetting the blending mode
- Roughness node causing clipping in some cases
- Single channel maps being imported as RG images
- Grid changes not overriding unwarper values
- Node finishing execution automatically imbuing in 2D viewer
- Some parts of the GUI were obsucred in 1080p
Known Issues:
- Deleting Split Material imbued in viewers causes a loop requiring software restart
- Artifacting occuring when performing synthesis jobs after a colour match
- Re-running grid in the structure node throws an exception
- Seam border interface is not entirely accurate to results
- Changing the solid colour node with the eye dropper updates properties but not the preview
- Up-res on two channel images throwing exceptions