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  • Seam Removal, Mutation, Mutation (Structure): using an Ignore mask with hard edges may sometimes cause artifacts in the output of these nodes. There is a known workaround for this problem, which is to blur (or feather) the mask edges. You can do so in one of the following ways:
    • When creating the mask using a Mask Paint node, you can adjust the hardness property of your brush at the time of painting to ensure mask edges are feathered.
    • When working with an existing mask, you can pass it through a Blur node before connecting it to the Ignore port of Smart Mutation nodes.
  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.
  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another.





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titleArtEngine version 2021.10.1

ArtEngine version 2021.10.1

Release date: August 24th, 2021

New Features and Improvements

Output Node - HDRP Tessellation shader support

The Output node has been updated with the option to export Unity materials for the HDRP Tessellation shader. 

Feature Selector updates

The new Feature Selector node has been further updated with tooltips for segment icons and better performance when using AI Assist.

Resolved Issues

  • Using an empty material with the Split Material node no longer causes a crash.

  • Saving the project that contains an Output node no longer resets the Unity export parameters in the node.

  • The albedo map in materials is no longer altered during export to Unity using Unity Direct Link.

  • The Basic Shape node no longer throws an error when changing shape width or height.

  • The Export to Unity node now correctly assigns default map values for texture maps missing from the Mask.

  • The Output node no longer requires the map type variable to be part of the output name.

  • The Batch Output node no longer resets the file structure field when copied and pasted elsewhere on the graph.

Known Issues

  • Seam Removal, Mutation, Mutation (Structure): using an Ignore mask with hard edges may sometimes cause artifacts in the output of these nodes. There is a known workaround for this problem, which is to blur (or feather) the mask edges. You can do so in one of the following ways:

    • When creating the mask using a Mask Paint node, you can adjust the hardness property of your brush at the time of painting to ensure mask edges are feathered.

    • When working with an existing mask, you can pass it through a Blur node before connecting it to the Ignore port of Smart Mutation nodes.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another.

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title2021.3.1

ArtEngine version 2021.3.1

Release date: March 18th, 2021

New Features and Improvements

  • Gradient node improvements: The Gradient node now has dropdown output settings.
  • Update to the Upres node: The Upres now has even more accurate results when upscaling bitmaps resolutions.
  • Resize Node - percentage based scaling: There is now a dropdown to choose the size in pixels or percentages. When pixels are selected everything is the same as the current node. In percentage dropdown - we multiply the input by the percentage.
  • Roughness Preset Values for the Roughness Node: This node now has preset Roughness values for a number of surfaces.

Resolved Issues

  • Fixed an issue where the up-res of materials in batching gave an error.

  • Fixed an issue where ArtEngine was unable to perform a Seam Removal on the output of a Pattern Array.

  • Fixed an issue where Multi-Angle To Texture Node was throwing out of memory exceptions.

  • Fixed an issue where in the asset library, undo deletion of amtl material restores an unusable material.

  • Fixed an issue where when dragging a BIG .amtl (> 100MB) it appears as if the node has not been created.

Known Issues

  • Users with NVIDIA RTX 3070/3080/3090 cards will have issues with the Up-Res and JPEG Artifact Removal nodes.  Neural Match options in the Pattern Unwarp and Mutation (Structure) nodes may also have issues on these graphics cards. Users with these graphics cards will be prompted to download this version ofArtEngine.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

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title2021.2.1

ArtEngine version 2021.2.1

Release date: February 22nd, 2021

New Features and Improvements

  • Crop Edit: There is now an ‘Edit in Viewer' button in the Crop node properties. This simply loads the Crop selection into the 2D viewer. The button is grayed out when the Crop window is active in the 2D viewer. When you edit the properties in the crop node it automatically invokes the Crop window in the 2D viewer and edits the values in the widget. Additionally, a 'Centre Crop Widget’ button and a ‘Reset Crop Widget' button have been added.
  • New Nodes: Metalness and Specular: These nodes contain a set number of surface presets that can be accessed from a dropdown. Selecting one of these will load the color of the preset below, with a visual representation and its hex value. The Specular node produces grayscale values, and the Metalness node produces color values. The nodes will output solid color values at a resolution of your choosing.
  • More control around overwriting files when exporting: Added an ‘Overwrite Existing Files’ checkbox in the node properties of the Batch Output, Output, and Export to Unity nodes. By default, it is unchecked. A dialog box appears when the overwrite checkbox is enabled. When overwriting maps, if there is a conflict, the existing file is backed up. If the export succeeds, that backup file is deleted. If the export fails, the exported file is deleted. When exporting maps and the overwrite checkbox is disabled, existing behaviour is preserved. Conflicting map names have a number appended to them until there are no conflicts.
  • Reduced memory requirements for Multi-Angle to Texture: Multi-Angle to Texture now works with VRAM more efficiently, and should provide you with a performance increase.
  • Update from within ArtEngineUsers can now see when a new version of the software is available from within ArtEngine. When an update is available, a green dot appears beside the Help item in the Menu bar. In the Help dropdown, you will see a new Update ArtEngine option. Here, you can download and install the newest available build of ArtEngine.

Resolved Issues

  • Fixed an issue where trying to export only specific maps of a Material via the Output node would still output all maps, regardless of selection.

  • Fixed an issue where some Undo strokes would be skipped over when using the Mask Paint node.

  • Fixed an issue where the contrast slider in the High Pass node would become disabled when loading an existing project with the node already executed.

  • Fixed an issue where starting two instances of ArtEngine would cause a clash while handling the sign in.

  • Fixed an issue where giving an invalid or empty file path in the Batch output node would cause the batch run to execute but not actually export the files.

  • Fixed an issue where the Roughness Transfer node would produce a red texture instead of the correct output.

  • Fixed an issue where input maps would occasionally fail to load when opening a saved project.

  • Fixed an issue where the cursor became a cross-hair on 3D Viewer

  • Fixed an issue where duplicating a Normal Generation node would change its input type.

  • Fixed a crash where Height generation node failure would lead to being unable to then execute further nodes.

Known Issues

  • The Up-Res and JPEG Artifact Removal nodes are currently known to have issues executing on the NVIDIA RTX 3070/3080/3090 cards. Neural Match options in the Pattern Unwarp and Mutation (Structure) nodes may also have issues on these graphics cards.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

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