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The Plane Generator takes a mesh input (usually a high poly) and will output a poly with a predefined amount of faces that the curvature of the input will be projected onto. This can then be used in baking as the low poly input, or exported via the Export Mesh node. 

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  1. Import your high resolution mesh and connect it to the mesh pin.

  2. Adjust the subdivisions of the plane generator to 200 , 64 is a good start. If a higher quality plane is needed you can increase the amount.

  3. Execute.

  4. Double click the node to view the resulting output.

Node Reference

Node category

Material

Node execution style

Manual

Ports

Input Name

Input Type

Description

Mesh

Mesh


High resolution model used to generate the plane.



Output Type

Description

Mesh


Resulting low poly mesh that contains details of the high poly on the plane

Properties

Property/Setting

Description

Subdivisions 

Coverage 

This will determine the poly count in the output mesh, and controls how detailed it should be. The current range is between 2 and

2000, although 2000 will result in a large mesh which is not optimal for high to low poly baking. Smaller subdivisions are recommended. 

128.


This slider determines the surface area of the high poly to capture and project onto the newly generated plane. It is a percentage value that defaults to 100% i.e. the surface of the entire high poly will be projected. As it is decreased the area covered by the plane will also decrease meaning some areas will be disregarded when creating the plane.