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The Templates panel has been updated with categorization for ease of navigation. 

The in-built templates have been grouped together based on their intended workflow. There is a separate category called My Templates where the templates created by you get listed. Additionally, now you can add templates to the node graph by clicking the icon next to the template.

Is your list of templates getting bigger? You can now add templates to favourites by clicking the star icon next to it and later filter them separately.

UI Refresh

The Unity ArtEngine User Interface is getting revamped. In this release,

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title2021.3.1

ArtEngine version 2021.3.1

Release date: March 18th, 2021

New Features and Improvements

  • Gradient node improvements: The Gradient node now has dropdown output settings.
  • Update to the Upres node: The Upres now has even more accurate results when upscaling bitmaps resolutions.
  • Resize Node - percentage based scaling: There is now a dropdown to choose the size in pixels or percentages. When pixels are selected everything is the same as the current node. In percentage dropdown - we multiply the input by the percentage.
  • Roughness Preset Values for the Roughness Node: This node now has preset Roughness values for a number of surfaces.

Resolved Issues

  • Fixed an issue where the up-res of materials in batching gave an error.

  • Fixed an issue where ArtEngine was unable to perform a Seam Removal on the output of a Pattern Array.

  • Fixed an issue where Multi-Angle To Texture Node was throwing out of memory exceptions.

  • Fixed an issue where in the asset library, undo deletion of amtl material restores an unusable material.

  • Fixed an issue where when dragging a BIG .amtl (> 100MB) it appears as if the node has not been created.

Known Issues

  • Users with NVIDIA RTX 3070/3080/3090 cards will have issues with the Up-Res and JPEG Artifact Removal nodes.  Neural Match options in the Pattern Unwarp and Mutation (Structure) nodes may also have issues on these graphics cards. Users with these graphics cards will be prompted to download this version ofArtEngine.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

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title2021.2.1

ArtEngine version 2021.2.1

Release date: February 22nd, 2021

New Features and Improvements

  • Crop Edit: There is now an ‘Edit in Viewer' button in the Crop node properties. This simply loads the Crop selection into the 2D viewer. The button is grayed out when the Crop window is active in the 2D viewer. When you edit the properties in the crop node it automatically invokes the Crop window in the 2D viewer and edits the values in the widget. Additionally, a 'Centre Crop Widget’ button and a ‘Reset Crop Widget' button have been added.
  • New Nodes: Metalness and Specular: These nodes contain a set number of surface presets that can be accessed from a dropdown. Selecting one of these will load the color of the preset below, with a visual representation and its hex value. The Specular node produces grayscale values, and the Metalness node produces color values. The nodes will output solid color values at a resolution of your choosing.
  • More control around overwriting files when exporting: Added an ‘Overwrite Existing Files’ checkbox in the node properties of the Batch Output, Output, and Export to Unity nodes. By default, it is unchecked. A dialog box appears when the overwrite checkbox is enabled. When overwriting maps, if there is a conflict, the existing file is backed up. If the export succeeds, that backup file is deleted. If the export fails, the exported file is deleted. When exporting maps and the overwrite checkbox is disabled, existing behaviour is preserved. Conflicting map names have a number appended to them until there are no conflicts.
  • Reduced memory requirements for Multi-Angle to Texture: Multi-Angle to Texture now works with VRAM more efficiently, and should provide you with a performance increase.
  • Update from within ArtEngineUsers can now see when a new version of the software is available from within ArtEngine. When an update is available, a green dot appears beside the Help item in the Menu bar. In the Help dropdown, you will see a new Update ArtEngine option. Here, you can download and install the newest available build of ArtEngine.

Resolved Issues

  • Fixed an issue where trying to export only specific maps of a Material via the Output node would still output all maps, regardless of selection.

  • Fixed an issue where some Undo strokes would be skipped over when using the Mask Paint node.

  • Fixed an issue where the contrast slider in the High Pass node would become disabled when loading an existing project with the node already executed.

  • Fixed an issue where starting two instances of ArtEngine would cause a clash while handling the sign in.

  • Fixed an issue where giving an invalid or empty file path in the Batch output node would cause the batch run to execute but not actually export the files.

  • Fixed an issue where the Roughness Transfer node would produce a red texture instead of the correct output.

  • Fixed an issue where input maps would occasionally fail to load when opening a saved project.

  • Fixed an issue where the cursor became a cross-hair on 3D Viewer

  • Fixed an issue where duplicating a Normal Generation node would change its input type.

  • Fixed a crash where Height generation node failure would lead to being unable to then execute further nodes.

Known Issues

  • The Up-Res and JPEG Artifact Removal nodes are currently known to have issues executing on the NVIDIA RTX 3070/3080/3090 cards. Neural Match options in the Pattern Unwarp and Mutation (Structure) nodes may also have issues on these graphics cards.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

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