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Officially supported Nvidia Drivers Versions 461.72 or later. |
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ArtEngine version 2022.5.1
Release date: May 24th, 2022
New Features and Improvements
Chrome Ball - Calibration Config File Path
We have changed the names on the Multi-Angle To Texture (MAtT) node to match the Chrome Ball node property naming conventions.
You can also use the Chrome Ball node to process images from a custom rig (up to 16 images) using a custom or auto generated config file.
Every time you run a set of images through the Chrome Ball node, a config file will be generated in %appdata%\.artomatix as chromeconfig .json. This config file can be used with all future rig captures without needing to have the physical chrome ball present in your photos (so you can avoid having to draw the mask image)
When a config file is used, the 3 manual properties are disabled as they are set from the config file. You can however edit the file to change these values.
The file in %appdata% will be overwritten every single time you execute your nodes, so we recommend you copy the config file to a different location for re-use.
The processing times when using a config file are now much quicker than the standard process.
In the same way you can right click a selection of images for the MAtT node, you can now right click a selection of 4 or more maps to connect all inputs automatically. Don’t include the mask in your selection, as there is a separate input pin for the mask.
If batching is enabled, you can now use batch input and output. The batch folders need to have the exact same order and number of images for this to work.
The Chrome Ball node is now compatible with the CLI tool.
Increased stability in the way the node graph schedules node execution, with no loss of performance.
Resolved Issues
We fixed an issue with the Baker regarding the node failing upon execution.
We fixed a batching issue where the first material exported in successive batch runs contained the incorrect maps.
We fixed an issue where moving the patches found in Mutation (structure) did not move patches to highlight areas of repeated pattern to draw from for synthesis.
We fixed an issue where mesh nodes were unloaded after reopening the project file.
We fixed the issue where drag and dropping material assets onto material nodes to replace the node’s material could lead to ArtEngine crashing.
We changed the default value for the Scale to Fit property of Blend nodes to 'true' to better handle inputs of varying dimensions. This was also applied to built-in templates.
We fixed an issue where EXR inputs to the Baker node resulted in invalid outputs, which if passed to a Seam Removal or a Mutation node, resulted in a hard crash on execution.
KnownIssues
If one input folder has more maps than another, Batching will create extra black maps in the output folders to make up the difference in numbers,
Mutation Revision doesn't work on resolutions that are not a power of two (e.g. 1K, 2K, 4K, etc)
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ArtEngine version 2022.3.2Release date: May 4th, 2022 New Features and ImprovementsWe have released an update to fix an issue where templates with Blend nodes were defaulting to have the 'scale to fit' option unticked. The intention was to have Blend nodes have the 'scale to fit' option ticked by default, and this should have been reflected in the templates. We have fixed this issue in the 2022.3.2 release, which you can download here or directly within ArtEngine.
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ArtEngine version 2022.3.1Release date: March 8th, 2022 New Features and ImprovementsHDRP 3D Viewer - Load custom meshesCLI - Better control of parameter settings Chrome Ball - Workflow Change and CLI compatibilityWe changed Chrome Ball to use input pins instead of a folder path. This means that within the ArtEngine UI you can bring in your scanned chrome ball images (up to 16) and then right click to add them directly to the Chrome Ball node. Then you can either bring in your chrome ball mask image or use mask paint to draw it directly. The chrome ball mask input is required to execute the node. If you still want to use a folder path process within ArtEngine UI, you can use the batch input node, split materials, and assign individual images to the chrome ball inputs. Make sure the number and name are always the same, paying special attention to the Chrome Ball Mask input. Chrome Ball node can now also be used from the CLI, which was the main reason for this change.
Resolved IssuesWe have added a more detailed error message when using Style Transfer (Beta). As a reminder, Style Transfer can only accept a maximum of 1k inputs. Fixed issues with the HDRP Lit Specular Color material causing the materials in Unity to look overblown. Fixed an issue where the Templates files were not loading into ArtEngine correctly.
KnownIssuesWhen executing a batching process, please execute the batch input node for best results. Pressing execute all causes batching to skip some input folders. If one input folder has more maps than another Batching will create extra black maps in the output folders to make up the difference in numbers, Mutation Revision doesn't work on resolutions that are not a power of two (e.g. 1K, 2K, 4K, etc) Seam Removal, Mutation, Mutation (Structure): using an Ignore mask with hard edges may sometimes cause artifacts in the output of these nodes. There is a known workaround for this problem, which is to blur (or feather) the mask edges. You can do so in one of the following ways: When creating the mask using a Mask Paint node, you can adjust the hardness property of your brush at the time of painting to ensure mask edges are feathered. When working with an existing mask, you can pass it through a Blur node before connecting it to the Ignore port of Smart Mutation nodes.
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ArtEngine version 2022.1.1Release date: February 17th, 2022 New Features and ImprovementsCamera Controls: Camera project can be now changed between Perspective and Orthographic. You can now use the mouse wheel to zoom in and zoom out. In addition, the FOV can be adjusted between 15 and 150 from Perspective projection. Lightbox Controls: You can now choose from a list of preloaded HDRI using the Skybox option under the Lightbox Control settings in the Unity Window. Light: The light can be moved around the object using Shift+RMB+Mouse Pan. The light can also be turned on/off using the toggle. The interactive icons throughout the user interface have been tastefully upgraded to make it look clearer and more user friendly. Resolved IssuesClone Stamp Undo sometimes cleans all of the painted strokes, if undone quickly. Sometimes cannot paint strokes after imbuing.
Fixed an issue where Mutation nodes failed to handle duplicate maps. Fixed App crash when loading a 3D model to the node graph. Fixed App crash when trying to move a folder in the asset library by dragging. Fixed an issue where the Ambient Occlusion node failed to produce preview when connected in a batching workflow. Fixed Height Generation node failure after a few executions. Output map types were not updated when input map types were changed in Mutation Revision. Fixed issues with Ignore Mask on Height Map for Seam Removal and Content-Aware Fill.
Known IssuesSeam Removal, Mutation, Mutation (Structure): using an Ignore mask with hard edges may sometimes cause artifacts in the output of these nodes. There is a known workaround for this problem, which is to blur (or feather) the mask edges. You can do so in one of the following ways: When creating the mask using a Mask Paint node, you can adjust the hardness property of your brush at the time of painting to ensure mask edges are feathered. When working with an existing mask, you can pass it through a Blur node before connecting it to the Ignore port of Smart Mutation nodes. Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through. There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. Please note that GPU driver requirements for ArtEngine have been recently updated. ArtEngine now supports NVIDIA GPU driver versions 461.72 or later. The newer drivers greatly improve execution speeds of the Up-Res and JPEG Artifact Removal nodes, as well as neural pattern matching in the Mutation (Structure) node. If you have an older version of the driver, you will be prompted to update it the first time you launch ArtEngine.
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ArtEngine version 2021.16.1Release date: January 19th, 2022 New Features and ImprovementsA refresh to our system’s helpful tooltips and node graph to improve your ArtEngine experience. Users can now use HDRI maps to light their Unity Window scene and turn a point light on and off. There are now more camera settings as well. We have added a GPU baker to the Baker node, which has faster AO baking than the CPU version. GPU is set as the default, but you can still use the CPU baker if that fits your workflow better. Resolved IssuesClone Stamp When the stroke is undone, it is no longer visible on any of the maps. Fixed the issue where you could not use mask paint downstream. Fixed the issue where the execution status was lost after the project re-opened. Fixed the issue where you could not preview maps after node execution. Fixed the issue where clicking outside of the texture in 2D Viewport disabled maps in the list.
Chrome Ball’s Backwards compatibility has been fixed. Fixed Compose Material’s hard crash when imbuing map from solid colour node. Fixed the issue where ArtEngine crashes with Unity Viewer and 16 bit maps. Fixed an issue where there was no 'My Templates' tab in templates. ArtEngine can now allocate more memory for a large number of images.
Known IssuesSeam Removal, Mutation, Mutation (Structure): using an Ignore mask with hard edges may sometimes cause artifacts in the output of these nodes. There is a known workaround for this problem, which is to blur (or feather) the mask edges. You can do so in one of the following ways: When creating the mask using a Mask Paint node, you can adjust the hardness property of your brush at the time of painting to ensure mask edges are feathered. When working with an existing mask, you can pass it through a Blur node before connecting it to the Ignore port of Smart Mutation nodes. Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through. There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. Please note that GPU driver requirements for ArtEngine have been recently updated. ArtEngine now supports NVIDIA GPU driver versions 461.72 or later. The newer drivers greatly improve execution speeds of the Up-Res and JPEG Artifact Removal nodes, as well as neural pattern matching in the Mutation (Structure) node. If you have an older version of the driver, you will be prompted to update it the first time you launch ArtEngine.
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