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Texture baking is the process of transferring details from one model to another. Unity ArtEngine Baker node transfers high resolution details from a source mesh to a target mesh. It also allows for a texture texture transfer by using a high poly texture. 

You can check out our tutorial video here.

Usage

  1. Import your high resolution mesh and connect it to the source pin.

  2. Import your lower resolution mesh and connect it to the target pin.

  3. Import your high resolution mesh texture and connect it to the Texture pin.

  4. In the node properties, check all the desired maps to be baked.

  5. Adjust the dimensions of the baker output resolution. 2048x2048 is a good start.

  6. Execute.

  7. Adjust the front or near scale if some of the high poly details are cut from the baking process.

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