Baker
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Used to generate textures that can be applied to lower poly materials to make them seem more realistic and detailed.Â
Description
Texture baking is the process of transferring details from one model to another. Unity ArtEngine Baker node transfers high resolution details from a source mesh to a target mesh. It also allows for a texture texture transfer by using a high poly texture.Â
You can check out our tutorial video here.
Usage
Import your high resolution mesh and connect it to the source pin.
Import your lower resolution mesh and connect it to the target pin.
Import your high resolution mesh texture and connect it to the Texture pin.
In the node properties, check all the desired maps to be baked.
Adjust the dimensions of the baker output resolution. 2048x2048 is a good start.
Execute.
Adjust the front or near scale if some of the high poly details are cut from the baking process.
Node Reference
Node category | Material |
Node execution style | Manual |
Ports
Input Name | Input Type | Description |
Source Target Texture | Mesh Mesh Bitmap | High resolution model used as the source of baking Low resolution model used as the target of baking Texture of the high resolution model to be baked |
Output Type | Description |
Color Normal Height Ambient Occlusion Positions World Space Normal | Color map of the target model Normal map of the target model Height map of the target model Ambient Occlusion map of the target model Positions map of the target model World Space Normal map of the target model |
Properties
Property/Setting | Description |
Color Normal …. Other checkboxes Dimensions (px) Front Scale Rear Scale   View low-poly model | Checkbox - activates the color output Checkbox - activates the normal output Checkbox - activates the map output Changes the dimensions of the baked texture Percentage based - size of the entire scene. The ray will travel a set percent forward of the entire scene to hit the mesh. Percentage based - size of the entire scene. The ray will travel a set percent backward of the entire scene to hit the mesh.  Show the low poly model in the 3D Viewer with the textures assigned |