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Material Generation
Material Generation
Node Location: Material
How to use component map generation nodes
- Add component nodes to the graph
- Setup the shader graph as shown below - two normal nodes are used to generate both high and low frequency information
- View the compose material node in the 3D viewport and tweak the node properties until the material looks correct
- Any one of the nodes can be used to generate a single map as required
Each PBR bitmap can be generated as it's own node, as per the image below,
Material Generation Node
, multiple selections available,
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