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Import your high resolution mesh and connect it to the source pin.
Import your lower resolution mesh and connect it to the target pin.
Import your high resolution mesh texture and connect it to the Texture pin.
In the node properties, check all the desired maps to be baked.
Adjust the dimensions of the baker output resolution. 2048x2048 is a good start.
Execute.
Adjust the front or near scale if some of the high poly details are cut from the baking process.
Node Reference
Node category | Material |
Node execution style | Manual |
Ports
Input Name | Input Type | Description |
Source Target Texture | Mesh Mesh Bitmap | High resolution model used as the source of baking |
Low resolution model used as the target of baking |
Texture of the high resolution model to be baked |
Output Type | Description |
Color Normal Height Ambient Occlusion |
Curvature
Positions World Space Normal | Color map of the target model Normal map of the target model Height map of the target model Ambient Occlusion |
map of the target model Positions map of the target model World Space Normal map of the target model |
Properties
Property/Setting | Description |
Color Normal …. Other |
checkboxes Dimensions (px) Front Scale Rear Scale View low-poly model | Checkbox - activates the color output |
Checkbox - activates the normal output |
Checkbox - activates the map output Changes the dimensions of the baked texture Percentage based - size of the entire scene. The ray will travel a set percent forward of the entire scene to hit the mesh. Percentage based - size of the entire scene. The ray will travel a set percent backward of the entire scene to hit the mesh. Show the low poly model in the 3D Viewer with the textures assigned |