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  • Node graph - Nodes now show which ones are selected and imbued with a blue stroke around the node. The color scheme of the Node execution status has been updated to make it more intuitive. Black means the node has not been executed, orange means it has old data and  needs to be re-executed and green means it has been executed successfully. 
  • 2D/ 3D Viewers - The Headers are now fixed and the Footer of the 2D viewer now shows pixel location and color information.
  • Interactive elements now have more consistent hover and selected states and the color scheme makes it easier to intuitively know what toggles and buttons need to be pressed.
  • Logo and splash screen aligned with latest Unity branding.

Unity Window in ArtEngine (beta)

ArtEngine users no longer have to skip back and forth between ArtEngine and Unity when they want to validate their HDRP materials. You simply right click on the node you want in the node graph and select View in HDRP Viewer, to see the bitmap or material launch inside a HDRP Unity Scene in ArtEngine. You can turn on and off a range of effects like Bloom and SSAO to get a sense of how your material will look in Unity without having to open the Unity Editor.

ChromeBall Updates

You can now:

  • Change the normal intensity on the images generated by the Chrome Ball node.
  • Change the Shadow Strength on the images generated by the Chrome Ball node.
  • Use spheres and hemispheres as guides to the light direction in my pictures inside the Chrome Ball node.

Baker Updates

  • Added CLI support for Baker.
  • Baker performance & visual improvements.
  • Created a new BakerPlane Node, A new node called Plane Generator, that takes a high poly as an input.

Batching Node - Custom Name Types

Users of the Batching node can now just batch bitmaps with certain name types. For example if you just want to batch all the normal maps inside a folder you can just enter the name type you want in the Filter Maps field.

Resolved Issues

  • Fixed an issue where you cannot execute a saved project with Mutation Structure Patch Detection.
  • Clones stamp fixes:
    • Fixed a variety of issues in the Clone Stamp node that affected performance
    • Linearity of the generated output bitmap/material was not being set in the Clone Stamp node.
    • Cannot switch between maps after project re-open.
    • Fixed issues around undoing stamps.
  • Unity Window fixes:
    • Incorrect rotation of Unity Window camera while using the UV scaling.
    • Hard crash when navigating to a new project with the HDRP window still open.
  • Chrome Ball fixes:
    • Loss of output after project save.
    • Cannot stop node execution.
    • Cannot preview node in the 2D Viewport.
    • Backwards compatibility.
  • Multi-Angle to Texture node - Property ‘Focal Pt. Distance’ has been increased from 100cm to 250cm.
  • Fixed an issue where CLI did not support Blend Material node.

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title2021.3.1

ArtEngine version 2021.3.1

Release date: March 18th, 2021

New Features and Improvements

  • Gradient node improvements: The Gradient node now has dropdown output settings.
  • Update to the Upres node: The Upres now has even more accurate results when upscaling bitmaps resolutions.
  • Resize Node - percentage based scaling: There is now a dropdown to choose the size in pixels or percentages. When pixels are selected everything is the same as the current node. In percentage dropdown - we multiply the input by the percentage.
  • Roughness Preset Values for the Roughness Node: This node now has preset Roughness values for a number of surfaces.

Resolved Issues

  • Fixed an issue where the up-res of materials in batching gave an error.

  • Fixed an issue where ArtEngine was unable to perform a Seam Removal on the output of a Pattern Array.

  • Fixed an issue where Multi-Angle To Texture Node was throwing out of memory exceptions.

  • Fixed an issue where in the asset library, undo deletion of amtl material restores an unusable material.

  • Fixed an issue where when dragging a BIG .amtl (> 100MB) it appears as if the node has not been created.

Known Issues

  • Users with NVIDIA RTX 3070/3080/3090 cards will have issues with the Up-Res and JPEG Artifact Removal nodes.  Neural Match options in the Pattern Unwarp and Mutation (Structure) nodes may also have issues on these graphics cards. Users with these graphics cards will be prompted to download this version ofArtEngine.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

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title2021.2.1

ArtEngine version 2021.2.1

Release date: February 22nd, 2021

New Features and Improvements

  • Crop Edit: There is now an ‘Edit in Viewer' button in the Crop node properties. This simply loads the Crop selection into the 2D viewer. The button is grayed out when the Crop window is active in the 2D viewer. When you edit the properties in the crop node it automatically invokes the Crop window in the 2D viewer and edits the values in the widget. Additionally, a 'Centre Crop Widget’ button and a ‘Reset Crop Widget' button have been added.
  • New Nodes: Metalness and Specular: These nodes contain a set number of surface presets that can be accessed from a dropdown. Selecting one of these will load the color of the preset below, with a visual representation and its hex value. The Specular node produces grayscale values, and the Metalness node produces color values. The nodes will output solid color values at a resolution of your choosing.
  • More control around overwriting files when exporting: Added an ‘Overwrite Existing Files’ checkbox in the node properties of the Batch Output, Output, and Export to Unity nodes. By default, it is unchecked. A dialog box appears when the overwrite checkbox is enabled. When overwriting maps, if there is a conflict, the existing file is backed up. If the export succeeds, that backup file is deleted. If the export fails, the exported file is deleted. When exporting maps and the overwrite checkbox is disabled, existing behaviour is preserved. Conflicting map names have a number appended to them until there are no conflicts.
  • Reduced memory requirements for Multi-Angle to Texture: Multi-Angle to Texture now works with VRAM more efficiently, and should provide you with a performance increase.
  • Update from within ArtEngineUsers can now see when a new version of the software is available from within ArtEngine. When an update is available, a green dot appears beside the Help item in the Menu bar. In the Help dropdown, you will see a new Update ArtEngine option. Here, you can download and install the newest available build of ArtEngine.

Resolved Issues

  • Fixed an issue where trying to export only specific maps of a Material via the Output node would still output all maps, regardless of selection.

  • Fixed an issue where some Undo strokes would be skipped over when using the Mask Paint node.

  • Fixed an issue where the contrast slider in the High Pass node would become disabled when loading an existing project with the node already executed.

  • Fixed an issue where starting two instances of ArtEngine would cause a clash while handling the sign in.

  • Fixed an issue where giving an invalid or empty file path in the Batch output node would cause the batch run to execute but not actually export the files.

  • Fixed an issue where the Roughness Transfer node would produce a red texture instead of the correct output.

  • Fixed an issue where input maps would occasionally fail to load when opening a saved project.

  • Fixed an issue where the cursor became a cross-hair on 3D Viewer

  • Fixed an issue where duplicating a Normal Generation node would change its input type.

  • Fixed a crash where Height generation node failure would lead to being unable to then execute further nodes.

Known Issues

  • The Up-Res and JPEG Artifact Removal nodes are currently known to have issues executing on the NVIDIA RTX 3070/3080/3090 cards. Neural Match options in the Pattern Unwarp and Mutation (Structure) nodes may also have issues on these graphics cards.

  • Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.

  • There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another. 

  • The following nodes cannot be canceled during execution: JPEG Artifact Removal, Up-res, and Blur.

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