This page contains information on all the ArtEngine releases of 2021, including new features and fixes.
The versions are listed in order of release, from most recent to last.
Release date: December 6th, 2021
Versions 461.72 or later. |
The Plane Generator node takes a mesh input (usually a high poly) and outputs a poly with a predefined amount of faces that the curvature of the input will be projected onto. This output can then be used in the Baker node as the low poly input, or exported to a desired location via the Export Mesh node.
The Templates panel has been updated with categorization for ease of navigation.
The Unity ArtEngine User Interface is getting revamped. In this release,
You can now:
Batching Node - Custom Name Types
Users of the Batching node can now just batch bitmaps with certain name types. For example if you just want to batch all the normal maps inside a folder you can just enter the name type you want in the Filter Maps field.
ArtEngine version 2021.13.1Release date: November 4th, 2021
New Features and ImprovementsNew node: Clone Stamp (Beta)The Clone Stamp node lets you use the brush tool to paint one part of a texture over another part of the same texture. Output Node UpgradeThe Output node properties panel has been upgraded with easy to use features especially when you want to export native Unity textures as Unity Package or using the Unity Direct Link. Resolved Issues
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ArtEngine version 2021.12.1Release date: August 24th, 2021
New Features and ImprovementsStyle Transfer (Beta) The Style Transfer node has been added for you to create new assets from existing ones through AI. External Node This node is used to run external programs on the input image(s) outside of ArtEngine, and to load the results onto the desired output pins of the External Execution node. Resolved Issues
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ArtEngine version 2021.10.1Release date: August 24th, 2021 New Features and ImprovementsOutput Node - HDRP Tessellation shader support The Output node has been updated with the option to export Unity materials for the HDRP Tessellation shader. Feature Selector updates The new Feature Selector node has been further updated with tooltips for segment icons and better performance when using AI Assist. Resolved Issues
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ArtEngine version 2021.9.1Release date: July 23rd, 2021 New Features and ImprovementsUnity Direct Link With Unity Direct Link, you can modify your materials in ArtEngine on the fly, and see the changes reflected in your Unity project right away. The new Direct Link functionality is accessible via the Output node. In the node properties, you can now choose to export your material to a Unity Project, rather than a Unity Package. By pointing the Output Path to your Unity project directory, you can export Unity .mat files straight into the Unity project, with all the material maps assigned correctly in the Unity shader of your choice. Whenever you re-execute the Output node, you will see the material changes reflected immediately in Unity. Export Unity materials for Built-in and URP pipelines The Output node now supports Unity material export for the Standard and URP render pipelines, in addition to the HDRP material support added in the previous ArtEngine release. Feature Selector updates The new Feature Selector node now has tweaked the way you select and deselect the SuperPixel segments. You can now also clear your segments from the properties panel UI. Resolved Issues
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ArtEngine version 2021.8.1Release date: July 9th, 2021 New Features and ImprovementsFeature Selector - AI-assisted segmentation The Feature Selector node, which allows for fast AI assisted mask creation in ArtEngine, has been significantly upgraded. You can now create multiple selection segments (up to 3) based on the parameters entered and can now also call for some AI based Segmentation. The AI Segmentation requires input masks to generate results. Users can create these masks by simply painting on an example texture of the input bitmap that they would like to create a mask for. For example if you have an image of some sand and stones, you simply paint on a part of the sand with a Mask Paint node, and the stones with another, then connect the masks to the Feature Selector. With AI Segmentation turned on the node will create two masks for those regions in seconds. You can mix and match between your manual and AI assisted segments but it is worth noting that you will always need a minimum of two input masks for the AI Segmentation to work. Output Node - export native Unity materials Our goal in ArtEngine is to become the go to texture creation tool for Unity developers. Part of the work to reach that goal is allowing ArtEngine users to easily export their ArtEngine textures as native Unity textures, with their Unity settings already backed in and the maps packed in the correct way, depending on the render pipeline being used. The first part of this work allows users to export a range of HDRP textures from the Output node. Our next release will see other more common formats added. Resolved Issues
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ArtEngine version 2021.7.1Release date: June 15th, 2021 New Features and Improvements
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ArtEngine version 2021.6.1Release date: May 17th, 2021 New Features and Improvements
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ArtEngine version 2021.5.1Release date: April 22nd, 2021 New Features and Improvements
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ArtEngine version 2021.4.1Release date: April 9th, 2021 New Features and Improvements
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ArtEngine version 2021.3.1Release date: March 18th, 2021 New Features and Improvements
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ArtEngine version 2021.2.1Release date: February 22nd, 2021 New Features and Improvements
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ArtEngine version 2021.1.1Release date: February 17th, 2021 New Features and Improvements
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ArtEngine version 2020.16.1Release date: January 5th, 2021 New Features and Improvements
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