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Officially supported Nvidia Drivers

Versions 461.72 or later.

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ArtEngine 2022.7.2 release is now available

Release date: July 18th, 2022

2022.7.2 is available for you to download and use. 

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title2022.7.1

ArtEngine version 2022.7.1

Release date: June 27th, 2022

New Features and Improvements

Normal Generation (AI) Node

  • Single image to material with the power of a real-world trained AI. 

  • The new node Normal Generation (AI) is the next step in democratizing material creation in ArtEngine as it allows for higher quality outputs of normals in the image to material workflow. It brings a simple solution to the material workflow by creating AI powered normals. The AI model was trained on high quality photogrammetry materials and it allows for more precise normal generation than the usual Shape from Shading technique.

  • Smart enough to maneuver through an image and add further depth and distinction in your Normal map. Makes phone image output data as close to photogrammetry results as possible, so you can capture your desired textures out and about on your phone and generate a higher quality Normal map than you can currently get with standard normal generation.

  • The Normal Generation (AI) node requires 8GB of VRAM to run. Please ensure you only execute one of these nodes at a time. 

CLI Improvements

  • You can now use solid color, metallic, and specular values nodes in the CLI workflow.

  • Node properties and input file paths can now be overridden using custom CLI parameters.

Resolved Issues

  • We fixed an issue where ArtEngine was failing to launch with the latest Nvidia drivers.

    We fixed an issue where If you drag and drop a material with fewer maps onto an imbued node, ArtEngine crashes. 

    We fixed an issue where the overwrite existing option in Unity Direct link was not working.

    We fixed some CLI issues where:

    The CLI --overrides option was leading to an error.

    CLI would output materials as a single image with only one of the maps.

KnownIssues

  • If one input folder has more maps than another, Batching will create extra black maps in the output folders to make up the difference in numbers, Mutation Revision doesn't work on resolutions that are not a power of two (e.g. 1K, 2K, 4K, etc).

  • On machines with more than one GPU, or with recently updated GPU drivers, users may encounter GPU driver errors and will need to re-install Artengine and/or verify that Artengine is configured to run on their NVIDIA GPU.

  • With re-opened projects that have Normal Gen AI executed, when moving the sliders the node will execute twice. To avoid this, please execute the node manually before adjusting the sliders.

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title2022.5.1

ArtEngine version 2022.5.1

Release date: May 24th, 2022

New Features and Improvements

Chrome Ball -  Calibration Config File Path

  • We have changed the names on the Multi-Angle To Texture (MAtT) node to match the Chrome Ball node property naming conventions.

  • You can also use the Chrome Ball node to process images from a custom rig (up to 16 images) using a custom or auto generated config file. 

  • Every time you run a set of images through the Chrome Ball node, a config file will be generated in %appdata%\.artomatix as chromeconfig .json. This config file can be used with all future rig captures without needing to have the physical chrome ball present in your photos (so you can avoid having to draw the mask image) 

  • When a config file is used, the 3 manual properties are disabled as they are set from the config file. You can however edit the file to change these values.

  • The file in %appdata% will be overwritten every single time you execute your nodes, so we recommend you copy the config file to a different location for re-use.

  • The processing times when using a config file are now much quicker than the standard process. 

  • In the same way you can right click a selection of images for the MAtT node, you can now right click a selection of 4 or more maps to connect all inputs automatically. Don’t include the mask in your selection, as there is a separate input pin for the mask. 

  • If batching is enabled, you can now use batch input and output. The batch folders need to have the exact same order and number of images for this to work. 

  • The Chrome Ball node is now compatible with the CLI tool. 

Nodegraph Updates 

  • Increased stability in the way the node graph schedules node execution, with no loss of performance.

Resolved Issues

  • We fixed an issue with the Baker regarding the node failing upon execution.

  • We fixed a batching issue where the first material exported in successive batch runs contained the incorrect maps.

  • We fixed an issue where moving the patches found in Mutation (structure) did not move patches to highlight areas of repeated pattern to draw from for synthesis.

  • We fixed an issue where mesh nodes were unloaded after reopening the project file.

  • We fixed the issue where drag and dropping material assets onto material nodes to replace the node’s material could lead to ArtEngine crashing.

  • We changed the default value for the Scale to Fit property of Blend nodes to 'true' to better handle inputs of varying dimensions. This was also applied to built-in templates.

  • We fixed an issue where EXR inputs to the Baker node resulted in invalid outputs, which if passed to a Seam Removal or a Mutation node, resulted in a hard crash on execution.

KnownIssues

  • If one input folder has more maps than another, Batching will create extra black maps in the output folders to make up the difference in numbers, 

  • Mutation Revision doesn't work on resolutions that are not a power of two (e.g. 1K, 2K, 4K, etc)

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