DescriptionThis node will detect the areas of shadow in an input colour map and generate a mask to aid in the removal of it, or to facilitate the adjustment of these ultimately remove those areas. It can be supplemented with the addition of a scanned height map for added accuracy.Once satisfied with the mask created pressing the Remove Shadows button will fill these areas with relevant information, although there is a known issue where the height map isn't always generating an improved mask.
Parameters- Color Bitmap:
Node accepts single bitmaps - Height Map:
A baked height map sourced from scans can add accuracy to result
Properties:
- Threshold:
This slider will adjust the generated mask. Larger values will encompass wider areas of shadow
How to use Expand |
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| Content aware fill allows you to fill in areas of your inputs in a smart way. If there are areas/features you want to remove, just paint a mask over them and run the content aware fill nodeThis node will identify areas of shadow and then remove them from your texture map.
- Add colour map containing shaded information to the node graph
[Optional] Add a height map and check on ‘Use Height Map’ in the Hard Shadow Removal node
- Connect the maps to their respective ports on the Hard Shadow Removal node
- Adjust the threshold slider until reaching a satisfactory mask
- Higher values will generate masks encompassing wider areas
- Press the Remove Shadows button to execute the node and remove the masked areas.
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