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- Seam Removal, Mutation, Mutation (Structure): using an Ignore mask with hard edges may sometimes cause artifacts in the output of these nodes. There is a known workaround for this problem, which is to blur (or feather) the mask edges. You can do so in one of the following ways:
- When creating the mask using a Mask Paint node, you can adjust the hardness property of your brush at the time of painting to ensure mask edges are feathered.
- When working with an existing mask, you can pass it through a Blur node before connecting it to the Ignore port of Smart Mutation nodes.
- Nodes that are not recommended for Batching: Color to Mask, Color Muse, Mask Paint, Color Transfer, and in general nodes that are more specific to the individual bitmaps coming through.
- There is an issue with Batching creating extra black maps for output folders to make up the difference in numbers, if one input folder has more maps than another.
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ArtEngine version 2021.13.1Release date: November 4th, 2021
New Features and ImprovementsNew node: Clone Stamp (Beta)The Clone Stamp node lets you use the brush tool to paint one part of a texture over another part of the same texture. Output Node UpgradeThe Output node properties panel has been upgraded with easy to use features especially when you want to export native Unity textures as Unity Package or using the Unity Direct Link. Resolved Issues
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ArtEngine version 2021.12.1Release date: August 24th, 2021
New Features and ImprovementsStyle Transfer (Beta) The Style Transfer node has been added for you to create new assets from existing ones through AI. External Node This node is used to run external programs on the input image(s) outside of ArtEngine, and to load the results onto the desired output pins of the External Execution node. Resolved Issues
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ArtEngine version 2021.3.1Release date: March 18th, 2021 New Features and Improvements
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ArtEngine version 2021.2.1Release date: February 22nd, 2021 New Features and Improvements
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