ArtEngine is a solution primarily made for artists working in scan-based workflows
From a high-level perspective of a texture-based photogrammetry workflow, these are the main steps:
ArtEngine comes into play starting after the fourth step when the user has a set of PBR maps that need further processing to be used in production (seams, defects, scaling etc...).
The main aspects that we cover can be split in two ways:
Scan post-processing
If you are working with photogrammetry assets, ArtEngine can help you clean up your textures by removing faulty or blurry areas and replace unwanted features by using in-painting. Following that, ArtEngine can automatically make your materials seamless across all maps, and from there generate infinite seamless variations.
In this area, the relevant nodes are:
We then have a series of adjustment and transform nodes that enable you to tweak your materials even further.
PBR maps generation
Starting from a single diffuse/colour map, ArtEngine can generate high quality normal, height, AO and roughness map.
In this area, the relevant nodes are: