An example of Color Match output (right) generated using two Bitmap inputs (left).
The Color Match node transfers the color of one image onto the structure of another. It is useful for repurposing existing textures for new scenes or environments, or for homogenizing photogrammetry scans with one master source.
With an optional Mask input, you can define specific areas of an image where Color Match should occur.
To transfer colors from one image to another, follow these steps:
Demonstration of Color Match applied twice to the same input, using a mask to only affect specific parts of the image each time.
The node has an additional Mask input that you can optionally use to indicate specific parts of the source image to which Color Match should apply.
Here’s how to Color Match only a specific part of your source image:
You can apply Color Match multiple times to the same input, affecting different parts of the input each time. To do so, connect the output of your first Color Match to a new Color Match node, and use another mask to specify new parts of the image you want to match.
For further control, please check out our Color Transfer node.
Node category | Adjustment |
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Node execution style | Manual |
Input Name | Input Type | Description |
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Bitmap | Bitmap | The source image to which Color Match is applied. |
Target | Bitmap | Color Match transfers colors from this target image onto the source image. |
(Optional) Mask | Bitmap (Mask) | An optional black and white mask, where white indicates specific parts of the source image to which Color Match should apply. |
Output Type | Description |
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Bitmap | The output of this node is the source image with its colors matched to the target image. |
Property/Setting | Description |
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Opacity | Set a value between 0 and 100 to change the opacity of the Color Match output overlaying the source image. |
Saturation | Set a value between 0 and 10 to control the increase in saturation of values in the Color Match output. |