This page contains information on all the ArtEngine releases of 2022, including new features and fixes.
The versions are listed in order of release, from most recent to last.
Officially supported Nvidia Drivers
Versions 461.72 or later.
ArtEngine version 2022.5.1
Release date: May 24th, 2022
New Features and Improvements
Chrome Ball - Calibration Config File Path
We have changed the names on the Multi-Angle To Texture (MAtT) node to match the Chrome Ball node property naming conventions.
You can also use the Chrome Ball node to process images from a custom rig (up to 16 images) using a custom or auto generated config file.
Every time you run a set of images through the Chrome Ball node, a config file will be generated in %appdata%\.artomatix as chromeconfig .json. This config file can be used with all future rig captures without needing to have the physical chrome ball present in your photos (so you can avoid having to draw the mask image)
When a config file is used, the 3 manual properties are disabled as they are set from the config file. You can however edit the file to change these values.
The file in %appdata% will be overwritten every single time you execute your nodes, so we recommend you copy the config file to a different location for re-use.
The processing times when using a config file are now much quicker than the standard process.
In the same way you can right click a selection of images for the MAtT node, you can now right click a selection of 4 or more maps to connect all inputs automatically. Don’t include the mask in your selection, as there is a separate input pin for the mask.
If batching is enabled, you can now use batch input and output. The batch folders need to have the exact same order and number of images for this to work.
The Chrome Ball node is now compatible with the CLI tool.
Nodegraph Updates
Increased stability in the way the node graph schedules node execution, with no loss of performance.
Resolved Issues
We fixed an issue with the Baker regarding the node failing upon execution.
We fixed a batching issue where the first material exported in successive batch runs contained the incorrect maps.
We fixed an issue where moving the patches found in Mutation (structure) did not move patches to highlight areas of repeated pattern to draw from for synthesis.
We fixed an issue where mesh nodes were unloaded after reopening the project file.
We fixed the issue where drag and dropping material assets onto material nodes to replace the node’s material could lead to ArtEngine crashing.
We changed the default value for the Scale to Fit property of Blend nodes to 'true' to better handle inputs of varying dimensions. This was also applied to built-in templates.
We fixed an issue where EXR inputs to the Baker node resulted in invalid outputs, which if passed to a Seam Removal or a Mutation node, resulted in a hard crash on execution.
Known Issues
If one input folder has more maps than another, Batching will create extra black maps in the output folders to make up the difference in numbers,
Mutation Revision doesn't work on resolutions that are not a power of two (e.g. 1K, 2K, 4K, etc)