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Node Location: Material


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Description

This node will detect the areas of shadow in an input colour map and generate a mask to aid in the removal of it, or to facilitate the adjustment of these areas. 
It can be supplemented with the addition of a scanned height map for added accuracy.

Once satisfied with the mask created pressing the Remove Shadows button will fill these areas with relevant information.

Parameters

Inputs: 
    • Color Bitmap:
      Node accepts single bitmaps
    • Height Map:
      A baked height map sourced from scans can add accuracy to result

  • Properties:
    • Threshold:
      This slider will adjust the generated mask. Larger values will encompass wider areas of shadow



How to use

height
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titleStep by step guide

Content aware fill allows you to fill in areas of your inputs in a smart way. If there are areas/features you want to remove, just paint a mask over them and run the content aware fill node.


  1. Add input bitmap or material colour map containing shaded information to the node graph
    Connect the input to the first port on the Content-Aware Fill node
    Connect a binary mask to the 'Fill Mask' port on the Content-Aware Fill node
    Select the feathering (area that will be impacted by the content aware fill (values are in pixels)
  2. Execute the node

With the use of the mask paint node you can manually create your own masks. How a structure guide mask and a fill mask should be created are covered there.

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  1. [Optional] Add a height map and check on ‘Use Height Map’ in the Hard Shadow Removal node

  2. Connect the maps to their respective ports on the Hard Shadow Removal node

  3. Adjust the threshold slider until reaching a satisfactory mask
    1. Higher values will generate masks encompassing wider areas
  4. Press the Remove Shadows button to execute the node and remove the masked areas.