DescriptionThis node will detect the areas of shadow in an input colour map and generate a mask to aid in the removal of it, or to facilitate the adjustment of these areas. It can be supplemented with the addition of a scanned height map for added accuracy. Once satisfied with the mask created pressing the Remove Shadows button will fill these areas with relevant information. Parameters- Color Bitmap:
Node accepts single bitmaps - Height Map:
A baked height map sourced from scans can add accuracy to result
Properties:
- Threshold:
This slider will adjust the generated mask. Larger values will encompass wider areas of shadow
![](https://unity3d.atlassian.net/wiki/download/thumbnails/454426768/ShadowMask.gif?version=1&modificationDate=1566224164000&cacheVersion=1&api=v2&width=680)
How to use |