ArtEngine is a solution primarily made for artists working in scan-based workflows
From a high-level perspective of a texture-based photogrammetry workflow, these are the main steps:
- Capture
- Calculation of the photos into a mesh
- Cleaning of the mesh
- Baking the mesh into PBR maps
- Post-processing of the materials
ArtEngine comes into play starting after the fourth step when the user has a set of PBR maps that need further processing to be used in production (seams, defects, scaling etc...).
The main aspects that we cover can be split in two ways:
- Scan post-processing
- PBR map generation
Scan post-processing
If you are working with photogrammetry assets, ArtEngine can help you clean up your textures by removing faulty or blurry areas and replace unwanted features by using in-painting. Following that, ArtEngine can automatically make your materials seamless across all maps, and from there generate infinite seamless variations.
In this area, the relevant nodes are:
- Seam Removal (old)
- Mutation (old)
- Mutation (Pattern)
- Content Aware Fill
- Color match
- Mask painter (to guide the process of the previously mentioned nodes)
- Up-res nodes (to increase the resolution using neural networks, remove blurry areas, etc.)
We then have a series of adjustment and transform nodes that enable you to tweak your materials even further.
PBR maps generation
Starting from a single diffuse/colour map, ArtEngine can generate high quality normal, height, AO and roughness map.
In this area, the relevant nodes are:
- Material generation: users also have access to individual nodes for each PBR map type
- Blend and blend (normal)
- Color match
- Up-res (old) nodes (to increase the resolution using neural networks, remove blurry areas, etc.)
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