The background input (left), foreground input (middle), and output (right) of a Blend node with Overlay blend mode.
The Blend node allows you to perform a blend between two texture inputs using one of the available blend modes. For a full list of blend modes available in this node and what each of them does, see the Blend modes reference.
The node blends the content of its Foreground input on top of its Background input. You can constrain the blend effect to a specific area by using an optional grayscale Mask input.
The output texture of this node always inherits properties from the Foreground input. Texture properties include channels, bit depth, and resolution.
The Opacity property controls the visibility/influence of the Foreground input in the result.
To blend two textures using the Blend node, follow these steps:
Node category | Composition |
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Node execution style | Automatic |
Input Name | Input Type | Description |
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Foreground | Bitmap | The texture you wish to blend on the Foreground layer. |
Background | Bitmap | The texture you wish to blend on the Background layer. |
(Optional) Mask | Bitmap (Mask) | An optional grayscale mask, where white indicates the areas of the input texture to which you want to constrain the blending effect. |
Output Type | Description |
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Bitmap | The texture that the Blend node produces by combining the two inputs. |
Property/Setting | Description |
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Blend Mode | Choose the mode with which to blend the two texture inputs. For more details on each of the blend modes available, see the Blend modes reference. |
Opacity | The overall visibility/influence of the Foreground texture over the Background, as a value between 0 and 100 percent. The way in which the Foreground influences the Background depends on the Blend Mode you chose. |